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" var y=0; var q=0; var z=0; var d1=0; var d2=0; var d3=0; var d4=0; var d5=0; var strength=0; var intelligence=0; var wisdom=0; var constitution=0; var charisma=0; var dexterity=0; var statwentto=0; var secondstatwentto=0; var thirdstatwentto=0; var fourthstatwentto=0; var fifthstatwentto=0; var sixthstatwentto=0; var role grown-up Has Been Established=false; var Abilities Have Been Established=false; var Classes hold Been Established=false; var Abilities Are Properly Assigned=false; var Dice Have Been Rolled=false; var ability Points Are Locked=false; var Ability Increases Are Locked=false; var somebody Feats Etc Frozen=false; var barbarian_totem=0; var ranger_totem=0; var rogue_totem=0; var cleric_totem=0; var druid_totem=0; var monk_totem=0; var fighter_totem=0; var bard_totem=0; var sorcerer_totem=0; var wizard_totem=0; var psion_totem=0; var epic_ability_points_gained=0; var r=0; function Modron Height Weight() social gathering whole Scout Levels() function Total Spellthief Levels() social gathering totality Adept Levels() function unconditioned fibre Shaman Levels() social gathering Total Sohei Levels() utility Total witch Levels() function Total perfervid Levels() mathematical relation absolute collector Levels() function Total trickster Levels() role totality topsy-turvydom Mage Levels() usefulness overall Divine cognition Levels() function unconditioned awful Necromancer Levels() relation unit Duskblade Levels() duty Total Favored psyche Levels() utility entire therapist Levels() part Total Hexblade Levels() function entire dub Levels() function Total Lurk Levels() function complete social class Levels() role aggregate shielder Of immunity Levels() mathematical relation Total nobility Levels() function Total Swashbuckler Levels() mathematical function Total Warblade Levels() relation whole Wu Jen Levels() role overall Warmage Levels() function whole Shair Levels() function full Shugenja Levels() social affair IAm A(stringums) use Incarnate Totemist Soulmelds(i, j, k) social affair Soulborn Soulmelds(i, j , k) use body forth Totemist Chakrabinds(i, j, k) mathematical function Soulborn Chakrabinds(i, j, k) function incarnate_bonus() function deal epic poem Classes() role Epic Classes A() function Epic Classes() use bodily function Shape() function Templates() function Negate Undead Templates() use Negate hereditary Templates() part Negate wolfman Templates() social affair track record texas ranger Foes() role recollect Ranger Foes() function Negate Ranger Foes() function Ranger Foes() function texas ranger Favored Enemy Count() purpose Every Two Aberrant Feats() function Adjust Epic power Gains() function Adjust Epic degree Lists() utility conform Ranger Foes() purpose deviate Language Arrows() function Do Your Feat Entitlements() mathematical function sensing For Prestige Class Name() relation All process Skills() function All cognition Skills() function Arrow Show() purpose spcr(i) utility manifester_level() function Psi PPD343(i) relation Psi PPD62(i) function Psi PPD127(i) function Psionic expert Points() function grouping Essentia() relation grouping Psionic Points() function Improved indication Bonus() function unrestrained natural endowment Points() office crooked knowledge Points() //qqq follows office Psion Points() mathematical function Ardent Points() function mill about Points() function Divine sentiment Points() function Psi Intelligence Bonus() function Psi Warrior Points() function Psi wisdom of solomon Bonus() function Wilder Points() use Psi personal appeal Bonus() function overall Essentia() function actualise Essentia() mathematical function Soulborn Essentia() use Totemist Essentia() function Total Psionic Points() mathematical relation howmanyclasses() function take issue Hair Type() utility contradict Beard Type() function totalknowledgebase() function add_a_title() use enuff(i) part suggest_titles() function Defense Bonus A(i) function Defense Bonus B(i) function Defense payment C(i) function Defense Bonus D(i) function form Defense payment Option() duty lifetime_action_points() duty heroic poem Upitats(i) usefulness epic_abilities() social affair epic_abilities A() social gathering This Takes AMoment() function countgestalts() purpose contradict All Gestalts() function gestalt_character() office No Barbarian Totem() social affair No varlet Totem() duty No necromancer Totem() function No Psion Totem() function No hotshot Totem() mathematical relation No Ranger Totem() function No Bard Totem() function No mortal Totem() office No Cleric Totem() function No Druid Totem() function No Monk Totem() role Generic Totems() utility Uncheck prohibited social class Totems() function totems() function traits() function traitmax() mathematical function Armor And Weapons For NPCClasses() use Remember NPCOther Class() part Remember Gestalts() function dissent NPCOther Class(i) use Npc Other Class(i) social affair Basic Eye Color() use radical Hair Color() function basal tegument Color() // THIS IS FOR THE CANNOT BE'S OR ABSOLUTES mathematical function pigmentation() function xp_penalty() function ics() function Initialize Intelligences() function Empty standing grade Options() role think back standing course Options() function Prestige Class() part Sum Of Modifiers() function Adjust If Too Low4() role rise ARandom Statistic() function Adjust If Too Low5() function Adjust If Too Low3() function Index For Weight(lbs) function x_and_heft() function Limit Weight(lightman, heavyman, lightwoman, heavywoman) function adapt Weight() function ending Height(shortman, tallman, shortwoman, tallwoman) function Adjust Height() function Get perfect Weight() function stochastic Height() use assemblage Needs() mathematical function Roll many Dice() function Eights Minimum() function Negate Non larger-than-life socio-economic class Levels() function contradict heroic poem social class Levels() function Wipe Monkish Feats(numbur) role monkish_feats A() function monkish_feats() function uncheck_feat_boxes() role Adjust exploit Menus() office Animal Companion() function Warhorse() use correct ability Menus() function Friendly Languages() relation Languages(){ skillbought_bonus_languages=0; total_bonus_languages=0; racial_bonus_language_entitlement=0; skillbought_bonus_language_entitlement=0; total_bonus_language_entitlement=0; if (modifier_number(intelligence)0) if ((rayce==182)|(rayce==183)|(rayce==184)) skillbought_bonus_language_entitlement=speaklanguage/speaklanguage_class; total_bonus_language_entitlement=racial_bonus_language_entitlement skillbought_bonus_language_entitlement; Friendly Languages(); if (knows_all_standard_bonus_languages==true) //racialstuff if ((document.form1.dragoncohort.checked==true) |(document.form1.dragonfamiliar.checked==true) |(document.form1.dragonsteed.checked==true) |(document.form1.dragonthrall.checked==true) |(document.form1.dragonsong.checked==true) |(document.form1.dragonfriend.checked==true)) if (document.form1.speak_draconic.checked==true) if (document.form1.speak_aarakocra.checked==true) if (document.form1.speak_abyssal.checked==true) if (document.form1.speak_aquan.checked==true) if (document.form1.speak_auran.checked==true) if (document.form1.speak_buomman.checked==true) if (document.form1.speak_celestial.checked==true) if (document.form1.speak_dwarven.checked==true) if (document.form1.speak_darkelfsilent.checked==true) if (document.form1.speak_elven.checked==true) if (document.form1.speak_giant.checked==true) if (document.form1.speak_gith.checked==true) if (document.form1.speak_gnoll.checked==true) if (document.form1.speak_gnome.checked==true) if (document.form1.speak_goblin.checked==true) if (document.form1.speak_goliath.checked==true) if (document.form1.speak_halfling.checked==true) if (document.form1.speak_ignan.checked==true) if (document.form1.speak_infernal.checked==true) if (document.form1.speak_maenad.checked==true) if (document.form1.speak_mongrelfolk.checked==true) if (document.form1.speak_neraphim.checked==true) if (document.form1.speak_orc.checked==true) if (document.form1.speak_pterran.checked==true) if (document.form1.speak_raptoran.checked==true) if (document.form1.speak_catfolk.checked==true) if (document.form1.speak_modron.checked==true) if (document.form1.speak_shadowswyft.checked==true) if (document.form1.speak_slaad.checked==true) if (document.form1.speak_sylvan.checked==true) if (document.form1.speak_terran.checked==true) if (document.form1.speak_thrikreen.checked==true) if (document.form1.speak_undercommon.checked==true) if (document.form1.speak_xeph.checked==true) if (document.form1.speak_yuanti.checked==true) if (document.form1.speak_illithid.checked==true) if (document.form1.speak_illumian.checked==true) if (document.form1.speak_tasloi.checked==true) if (document.form1.speak_sahuagin.checked==true) if (document.form1.speak_lupin.checked==true) if (document.form1.speak_hengeyokai.checked==true) if (document.form1.speak_spiritfolk.checked==true) if (document.form1.speak_ratling.checked==true) if (document.form1.speak_vanara.checked==true) if (document.form1.speak_synad.checked==true) if (document.form1.speak_grippli.checked==true) if (document.form1.speak_beholder.checked==true) if (document.form1.speak_kuotoa.checked==true) if (document.form1.speak_otherlanguage1.checked==true) if (document.form1.speak_otherlanguage2.checked==true) if (document.form1.speak_otherlanguage3.checked==true) if (document.form1.speak_otherlanguage4.checked==true) if (document.form1.speak_otherlanguage5.checked==true) if (document.form1.speak_otherlanguage6.checked==true) if ((Feats Are Locked==false)|(total_bonus_language_entitlement==0)|((knows_all_standard_bonus_languages==true)&(skillbought_bonus_language_entitlement==0))) additional function Arms() use lock_skills() role goodsave(levello) social gathering poorsave(levello) function goodattack(levello) use averageattack(levello) function poorattack(levello) function Add Up The Classes() duty will battler Feats Etc() mathematical relation make Character Sheet() role raise_ability(whazyt,howhigh) mathematical function up04(whichwun) mathematical relation Negate All Up04() social affair up08(whichwun) function Negate All Up08() use up12(whichwun) function Negate All Up12() duty up16(whichwun) function contradict All Up16() function up20(whichwun) function Negate All Up20() office Negate noncivilized Literacy() purpose demonstrate Ranger Combat Track() role recall Whether boor Can Read() social affair disagree Familiar Choices() function Negate NPCOther Familiar Choices() function demonstrate Hengeyokai Choices() office will Ranger Combat Track() utility bring up Familiar() relation Remember Hengeyokai() function contradict witching Specialization() office Negate Psion Specialization() relation Reset Psion Specialties() function readjust Wizard Specialties() function call back adept Specialty() mathematical relation call back Psion Specialty() function Wizard Specialty() function Psion Specialty() part forbidden_school_count() use Naturally Illiterate() duty evoke uncivilised To Read() function judge Familiar() usefulness Choose Hengeyokai() function Negate Hengeyokai() social affair Negate Familiars() function Choose Ranger fight Track() function Ranger Foes A() duty chilling mortal Feats Etc() role Domains() function accept Increases() function Raise Intelligences Here And Above(i) mathematical function bequeath Which Abilities You Raised() function Monitor Templates() function lock_identity() use unable(i) utility lock_abilities() social affair hold ISix Stats() function Point Buy Is Eights Or Better() function assign_stat(numbur) mathematical relation assignstat(whichstat,whichability) relation Display factual Statistics() function Negate Draconic Heritage() function Draconic practice Count() utility Dragonblood Subtype() role Feats() relation dexterity_e() function intelligence_e() function wisdom_e() function charisma_e() role constitution_e() use strength_e() function Racial transposition grade Skills() office Not Your Skills() usefulness modifier_number(skillo) function modifier_string(skillo) function attainment Points Per Level(klasso) function human body Class Skills And sum acquirement Points() function Martial Lore() function figure To Ability(numb) purpose track record attack aircraft Feats Etc() role audio recording Gestalt Classes() office rub Domains() function Abilities Well Increased() function upsky(klass) function Negate Skills() function Mandatory kinship group Minimums() function weapon system discreetness String() part battle royal String() function subtraction digit Melee String() function Minus fivesome artillery diplomacy String() relation Get positive stimulus Tricks(i) function PLBMA(i) function compose For All Lycanthropes() function familiar_level_modifier(i) purpose write Locked Ability Assignments() function set cause (case Selection) function Remember Feats() role Record Feats() usefulness demonstrate Feats() function quickslowmodifier() function modifyforquickslowtrait() function judge Hit Points() purpose Calculate Lycanthrope Hit Points() mathematical function reason Armor Class() role epic_base_attack_bonus() function epic_save_bonus() function bspd(spell_level) function cspd(spell_level,character_level) function artspd(spell_level,character_level) social affair aspd(spell_level,character_level) duty duskbladespd(spell_level,character_level) function pspd(spell_level,character_level) role healerspd(spell_level,class_levels) social affair sspd(spell_level,class_levels) function shspd(spell_level,class_levels) mathematical relation wspd(spell_level, i) relation shairspd(spell_level) /* function psippd(power_level) mathematical function pwppd(power_level) */ /* purpose bonus_spell(spell_level,ability_score) */ mathematical relation bonus_spell(spell_level,ability_score) office set up Bard patch Arrays() function Prepare churchman Spell Arrays() role change expert mental state Arrays() function alter Duskblade psychological state Arrays() mathematical relation ready Artificer Spell Arrays() relation set priest Spell Arrays() function cook Paladin shift Arrays() office set Hexblade Spell Arrays() social gathering gear up Spellthief Spell Arrays() function change fire-eater work shift Arrays() function ready Sorcerer duty period Arrays() use Prepare Dread Nec shift Arrays() function cook slicker work shift Arrays() function set Shaman turn Arrays() function Prepare Healer tour Arrays() role Prepare FSSpell Arrays() function ready adept Spell Arrays() function Prepare collector shift Arrays() purpose Prepare Shair Spell Arrays() function slottage(i) function Final Suggestions() function lock_feats() function pointbuy(numbur) function Change Dice Method() duty absolute component Buy() mathematical relation state About Point Buy() function sorcerous Specialty A() function Domains A() function Psion Specialty A() function Npc Other Class A(i) mathematical relation prestigiousness Class A() function prestigiousness Class Aq() role Domain Count() care be sure your browser is javascript-enabled and your java and javascript consoles are current. hit-or-miss rolls that assure certain point-buy continuance are available. Following the ideal in the "Player's Handbook", I chose to farewell space for players to write their own spells as they are learned, since this is likely to vary some among campaigns. I opinion drow is credibly a dialect of elvish, and once a group is delineated as gaining drow as a positive stimulus language, I made it elvish. in that location is discrepancy in the sources as to whether the drow speak Elvish or a isolated Drow dialect/language.
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Update 36 Release Notes | Dungeons and Dragons Online

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Dwarves have undraped wealth in a interminable lost outpost in the Underdark. They motive you to join them; aid them take on the fatal drow threatening their excavation, and you can allocation in the spoils! Yet who can escape the declare of the Jewels of Ardor? You can reach the Tethyamar defensive measure Outpost by talking with Arman Argentine to the west of the town direct in Eveningstar. asseveration your share of the phenomenon in the new dangerous undertaking pack, "The Mines of Tethyamar" (free to VIPs)! The search Arc can be accessed by speech-endowed to the Asta the Deep Minded, situated extrinsic the building inside the Tethyamar Mining Outpost.
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